Sunday, August 29, 2010

Clarysta Reveals the Mysteries


Funning all weekend in Annuminas. Those are such great instances, it’s too bad the Evendim deeds just…well…suck.
With The Champ vocalizing multiple deep, heaving sighs of resignation, we (The Champ and I) finished off the Gerthryg and then OMG the Flying Minstrel came on and pointed out he still needed that. No…non…nada gonna happen…
So we jumped into the Haudh Valandil instance today, with a willingly helpful guard who had no idea what he was in for.
That's gotta leave a mark...
Ok…getting the first tier of Evendim limfrumananas gets you the Keeper of Mysteries title. I think it means, I could tell ya, but then I’d have to kill ya…And wrap ya up and make the Flying Minstrel carry you every where….
I bring you gifts...
Ok…here’s the secret…Go to Haudh Valandil. Go to the THIRD room…none of the others will work. Do NOT kill the Knight; instead, let your willingly helpful guard tank him. (He won’t be able to kill the Knight anyway because he will have no power the whole time. And will spend 15 seconds every 2 minutes knocked out. And hopefully having as much fun as we were.)
Note that the guard is preoccupied with the Knight, the Flying Minstrel and The Champ are getting KB’s on all these lights and the captain is doing….exactly nothing. Yeah, girl, way to work it!
Occasionally fear the Knight out of the room at random and reset everything. This will cause the Knight to hit The Champ, giving him the disease dots too and causing fun, if colorful, language to fill the air.
The limframanananahs respawn while this Knight is alive. 15-20 minutes later, you too will have +1 Mercy.

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